using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "BluePrintDataList_SO",menuName = "Inventory/BluePrintDataList_SO")]
public class BluePrintDataList_SO : ScriptableObject
{
    public List<BluePrintDetails> BluePrintDataList;

    public BluePrintDetails GetBluePrintDetails(int itemID)
    {
        return BluePrintDataList.Find(b => b.ID == itemID);
    }
} 